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When you join the war in marketglory, it's already mean that you have a financial strength in this game. Because if you already reach a high level in war. you can do withdraw every completion of a war.
Before you dive as a war fighter is useful to know the basic - basic as arena fighter. This is because, the arena is one of the way to begin to understand of damage calculation, weapons, and energy in the war. Or may be said to be a fighter in arena is a good way to join war more efficient and also cheaper
If you have never become an arena fighter I suggest you to first understand how to be a arena fighter before plunging further into a war fighter. You can read my previous tutorial on how to fight in the arena below:
ARENA GUIDE
There are some basic things that you must meet before you can join into a war:
- - Have at least 20 points Energy.
- - Has one (1) Weapon Attack
- - Has one (1) Weapon Defend
http://www.marketglory.com/account/wars
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After it there will be a new window where you can start to attack
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In the picture above you can see the amount of damage you can get is 1656 Damage. But you need to know for each of the first blow in the war, each player will get a bonus of 10,000 Damage.
So your damage on the first time you make an attack. Is 10,000 + 1656 = 11,656 Damage. Furthermore, every Hits will continue to follow the scale corresponding to the scale without Damage Bonus.
For the first time players plunge into war, it's good to only do one Hit . Because each you attack, the energy will be reduced by 10% from the previous. .
So your damage on the first time you make an attack. Is 10,000 + 1656 = 11,656 Damage. Furthermore, every Hits will continue to follow the scale corresponding to the scale without Damage Bonus.
For the first time players plunge into war, it's good to only do one Hit . Because each you attack, the energy will be reduced by 10% from the previous. .
MILITARY RANK AND WAR MEDAL
Any player who does attack will get the Medal of War and Military Power. War medal obtained will depend on the amount of damage done by player in every war. And Military Rank will obtained by the players according to the number of hit.
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From the picture above we can see the system acquisition and Powers of War Military Medal . For example , if a player wants to Private Military Rank a player must collect three (3 ) Private Medal . And to get 3 ( medals ) Private. players must follow a three (3 ) times with a minimum war at least 10,000 Damage
Here I will explain in more detail how to obtain war medals and military rank on each level rank :
Military rank of "Soldier " ( + 10 % Bonus Attack / Defence )
It is important for every war fighter ! ! ! If you lose in a war then 1 ( one ) highest medal will be lost .
Similarly, if an organization loses its colonies then 1 ( one ) possessed highest medal of leader of the organization will be lost . But do not fear , only the head of the organization will lose its highest medal , members of the organization will remain safe . so for the war fighter , be - careful in following a battle , make sure that you follow the war you are certainly will win .
Here I will explain in more detail how to obtain war medals and military rank on each level rank :
Military rank of "Soldier " ( + 10 % Bonus Attack / Defence )
- - Following three (3 ) War
- - Conduct a minimum of 10,000 Damage every war
- - Obtain three (3 ) Private Medal
- - Following five (5) War
- - Conduct a minimum of 20,000 Damage every war
- - Get a 5 ( five ) Corporal Medal
- - Following 7 ( seven ) War
- - Conduct a minimum of 50,000 Damage every war
- - Getting the 7 ( seven ) Sergeant Medal
- - Following the 9 ( nine ) War
- - Conduct a minimum of 100,000 Damage every war
- - Getting the 9 ( nine ) Medal Lt.
- - Following the 10 ( ten ) War
- - Conduct a minimum of 200,000 Damage every war
- - Getting 10 ( ten ) Captain Medal
- - Following the 11 ( eleven ) War
- - Do 400,000 Damage Minimal every war
- - Getting 11 ( eleven ) Major Medal
- - Following the 12 (twelve ) War
- - Conduct a minimum of 800,000 Damage every war
- - Getting 12 (twelve ) Let colonel Medal .
- - Following the 13 (thirteen ) War
- - Perform 1,500,000 Minimum Damage every war
- - Getting 10 (thirteen ) Colonel Medal
- - Following the 14 ( twelve to four ) War
- - Conduct a minimum of 3,000,000 Damage every war
- - Getting 14 (fourteen ) General Medal
- - Following the 15 (fifteen ) War
- - Perform 5,000,000 Minimum Damage every war
- - Getting 15 (fifteen ) Field Marshall Medal
It is important for every war fighter ! ! ! If you lose in a war then 1 ( one ) highest medal will be lost .
Similarly, if an organization loses its colonies then 1 ( one ) possessed highest medal of leader of the organization will be lost . But do not fear , only the head of the organization will lose its highest medal , members of the organization will remain safe . so for the war fighter , be - careful in following a battle , make sure that you follow the war you are certainly will win .
MEDAL FUNDS
the most lucrative in becoming the War Fighter is Medal Fund . Because every medal that you can be sold , and the higher the war medal , the higher the price . You can also convert low medal into medal high .
To convert the medal can be done here
http://www.marketglory.com/account/medals_fund/medals_conversion
To sell the medal can be done here :
http://www.marketglory.com/account/medals_fund/sell_medals
the price of the medal will change - change according to the extent of selling players . Here the value of sales in October this .
- - Medal Private = 0.3 Euro / medal
- - Medal Corporal = 0.6 Euro / medal
- - Medal Sergeant = 1.5 Euro / medal
- - Medal Lt. = 3 euros / medal
- - Medal Captain = 6 Euro / medal
- - Medal Major = 12 Euro / medal
- - Let Medal . Colonel = 24 Euro / medal
- - Medal Colonel = 45 Euro / medal
- - Medal General = 90 Euro / medal
- - Medal Warlord = 150 Euro / medal To be able to sell a certain medal you have to get military rank that corresponds to a war medal. Suppose you want to sell Medal Major, then you should first reach that rank before you can sell Medal Major.
Suppose you need to know if you have a military rank of Major, you will do the 400,000 Damage. You will receive 6 (six) War Medal at once. And you can directly sell to the 6 (six) medal.
or if we count from the above price, you will get
(0.3 + 0.6 + 1.5 + 3 + 6 +12) = 23.40 Euro (minus taxes).
Obviously if a player has had a military rank of colonel? Surely the player will instantly be able to withdraw after completion of war.WAR FUNDS
To calculate the income of warfund in a war we can multiply the number of his damage by the percentage of warfunds at a country after the war ended. But only fighter who is in a position the winner of war.
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From the picture above we can try to calculate how many mr.Henrysalvo will get warfund. In the picture we get Henrysalvohas done 3.413.999.54 damage, or 17.73% of the total amount of damage
The calculations are:
89.78 Euro * 17.73% = 15.92 Euro
68.92 * 17.73% = Gold Gold 12:22
9075.39 IDR * 17.73% = 1609.07 IDR
So Mr. Henrysalvo will get 15.92 euro, 12:22 Gold, and 1609.07 IDR.
Need to remember!!! if a war fighter is a member of the organization, all income will be entered into a cash of war organization.
THE CALCULATION OF WAR DAMAGE
To calculate how much damage / damage can a player on each attack / hit in war of MarketGlory determined by several things , namely :
- Total Energy ( Energy )
- Weapon Attack Points ( Point Weapon Attack )
- Arena Level ( Arena Attack Bonus )
- Military Rank ( Rank Military Attack Bonus )
- Upgrade Level Organitation ( Organisation Attack Bonus )
- Number of Colonies ( Minus Attack colony )
Before you get the value of the damage of each blow in the war , you must know some basic formula of attack damage calculation in the arena then add them together to get the value of war damage .
I 'll try to explain it to create multilevel formula , and divide it into 4 ( four ) levels so that you will get the formula war damage later . What I mean by multilevel formula is you have to calculate the formula sequentially from the first , second , and so on . The fourth level of the multilevel formula is :
- .Formulas Weapon Attack
- Formula Bonus Personal Attack
- Organizations Formula Bonus Attack
- Formulas War Damage
Weapon Attack Formula
Weapon Attack / Defence based on the type and quality :
· Attack Weapon LQ ( Attack 50 / 20 Defence )· Normal Weapon Attack ( Attack 150 / Defence 60 )· Weapon Attack HQ ( 250 Attack / Defence 100 )· Defend LQ Weapon ( Attack 20 / 50 Defence )· Defend Normal Weapon ( 60 Attack / Defence 150 )· Defend Weapon HQ ( 100 Attack / Defence 250 )
FORMULA :
Attack Weapon = ( ( number of attacks of all weapon owned ) + 1 ) * ( Energy / 100 )
Formula of Personal Attack
FORMULA :
Personal Attack = Weapon Attack * (Bonus attack of Arena + BonusAttack of Military Rank )
Formula of Organizations Bonus Attack
Any organization that has a colony of more than 1 ( one ) , then the bonus attack / defense will be reduced by 5 % , and continued to decrease for each subsequent colony .
FORMULA :
Organizations Attack = ( Weapon Atk + Atk Personal ) * ( Attack Bonus Organization - Minus Colonies )
WAR DAMAGE FORMULA:
Personal Weapon Attack + Attack + Attack Organizations
Example :
Energy = 50Point Weapon Attack = 420 ( Full Equip Weapon LQ , 6 Attack / Defence Weapon )Attack Bonus Arena = 4 % ( Novice Level 2 )Military Rank Attack Bonus = 30 % ( Rank Sergeant )Attack bonus = 30 % Organisation ( Organisation Upgrade VI )Colonies minus Organization = 10 % ( the organization has three (3 ) colony )
Attack Weapon= ( ( Number of attacks of all weapon owned) + 1 ) * ( Energy / 100 )= ( 420 + 1 ) * ( 50/100 )= 210.50 Damage
Personal Attack* Weapon Attack = ( Attack Bonus + Bonus Arena Attack Military Rank )= 210.50 * ( 4 % + 30 % )= 210.50 * 34 %= 71.57 Damage
Organization Attack = ( Weapon Attack + Personal Attack ) * ( Attack Bonus Organization - Minus Colonies )= ( 219.50 + 71.57 ) * ( 30 % - 10 % )= 282.07 * 20 %= 56.41 Damage
War Damage = Weapon Attack + Personal Attack + Organization AttackWar Damage = 210.50 + 71.57 + 56.41War Damage = 338.48 Damage
From the above example of a player we will get 338.48 damage / hit . Keep in mind for every fight in marketglory energy will be reduced by 10 % . So damage above of course will be reduced after a player making an attack .
The following requirement of war :
- Has a minimum of 20 points Energy .
- Having a 1 ( one ) Weapon Attack LQ
- Has a 1 ( one ) Weapon Defend LQ
WAR STRATEGY - “FULL FIGHTER” -
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" Full Fighter " Strategy can be used by player who want to instantly get a high military rank . If you have enough money you can use this strategy . suppose that a new player will be plunged into war could directly target the military rank of Sergeant .
Conditions required to implement a FullFighter Strategy are :
1 . Player must have a maximum energy ( 100 points ) in each attack .
2 . Player must have Full Weapon HQ in every attack.
When a player targetting the military rank of sergeant directly by using the strategy of Full Fighter . Player should prepare money gradually to follow the 7 ( seven ) war with at least 50,000 Damage on every war .
How to do it:
To first join in war using strategy full Fighter players must have a great preparation for the blow of 50,000 damage , namely :
- 1 ( one ) set of full weapon attack / defense HQ
- 1 Cheese
- 40 Coffee HQ ( less)
Before performing the first punch , use HQ Cheese and coffee to boost your energy into a 100 Point . After reach energy into 100 points , begin the first punch .
Before performing a second punch , use two (2 ) buc of coffee HQ to increase back you energy to 100 points . Use this strategy until you reach 50,000 damage then stop doing attack , and stop fighting for now .
In Full Strategy Fighter above of course you will have the rest of the energy is large enough , the rest of the energy you can use to work / work . I suggest not using this energy in Referral Fight or Arena , because the durability of weapons will be reduced . Though you still have to follow the 6 ( six ) battle again to get military rank Sergeant next week . So conserve your weapon , because it is more efficient than having to save your energy
Conditions required to implement a FullFighter Strategy are :
1 . Player must have a maximum energy ( 100 points ) in each attack .
2 . Player must have Full Weapon HQ in every attack.
When a player targetting the military rank of sergeant directly by using the strategy of Full Fighter . Player should prepare money gradually to follow the 7 ( seven ) war with at least 50,000 Damage on every war .
How to do it:
To first join in war using strategy full Fighter players must have a great preparation for the blow of 50,000 damage , namely :
- 1 ( one ) set of full weapon attack / defense HQ
- 1 Cheese
- 40 Coffee HQ ( less)
Before performing the first punch , use HQ Cheese and coffee to boost your energy into a 100 Point . After reach energy into 100 points , begin the first punch .
Before performing a second punch , use two (2 ) buc of coffee HQ to increase back you energy to 100 points . Use this strategy until you reach 50,000 damage then stop doing attack , and stop fighting for now .
In Full Strategy Fighter above of course you will have the rest of the energy is large enough , the rest of the energy you can use to work / work . I suggest not using this energy in Referral Fight or Arena , because the durability of weapons will be reduced . Though you still have to follow the 6 ( six ) battle again to get military rank Sergeant next week . So conserve your weapon , because it is more efficient than having to save your energy
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